Harnessing Video Games for Cancer Relief: Innovative Approaches
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Chapter 1: The Impact of Cancer
Cancer is a tragic and prevalent reality that affects many lives. In the United States alone, an estimated 1.8 million new cases were diagnosed in 2020, leading to around 606,520 deaths. Even with a remarkable 27% decrease in cancer mortality over the past 25 years, it remains the second leading cause of death, following heart disease.
Many of us are touched by cancer, whether through a loved one, friend, coworker, or even personally. While the physical ramifications of cancer are devastating—ranging from tumors wreaking havoc on the body to the severe side effects of treatments—there is another critical aspect that often goes unnoticed: the psychological and emotional burden this illness inflicts on individuals. Those diagnosed, particularly with breast, head, and neck cancers, frequently face high rates of depression, anxiety, and even Post-Traumatic Stress Disorder (PTSD) after overcoming the disease. Additionally, chemotherapy, known for targeting fast-growing cells, often results in cognitive challenges; approximately 75% of chemotherapy patients experience difficulties with memory, multitasking, and processing information.
As research into cancer treatment evolves, healthcare professionals are leveraging advanced technology to improve the effectiveness and comfort of treatments. One of the most promising innovations is the use of interactive entertainment, specifically video games, as a supportive treatment for cancer patients. This has led to the development of games tailored for those battling cancer, exploring their potential as a legitimate therapeutic tool.
Section 1.1: Empower Stars!
One such game, Empower Stars!, was created for iOS devices in 2018. It aims to help children navigate the realities of cancer in an engaging manner, transforming players into intergalactic explorers on a quest for discovery. The game incorporates a unique 3D case blueprint to utilize the iPad's gyroscopic features, emphasizing physical activity and fitness in a playful context. Designed to enhance upper body strength, flexibility, and mobility, the game includes 30-second intervals of activities such as shaking and spinning the iPad, which serve as power boosts for the player's ship during their adventures.
Empower Stars! also addresses the need to explain cancer to children in a relatable way. The game provides answers to common questions, such as "What is cancer?" and "What are the side effects of chemotherapy?" This information is seamlessly integrated into gameplay through scrolling text and mini-games, promoting healthy habits while engaging players physically.
The reception of Empower Stars! was largely positive among healthcare professionals, and more importantly, children showed enthusiasm for participating in activities beyond traditional therapies. The game effectively empowers young patients by equipping them with knowledge and tools to manage their illness, instilling a sense of control over their situation.
Subsection 1.1.1: The City of Dreams
A separate study from the Isfahan University of Medical Sciences introduced The City of Dreams, a computer game designed for cancer patients. This game features multiplayer options, puzzles, and "Ray Missions," where players help eliminate unhealthy cells with the guidance of a robotic companion. Similar to the findings from Empower Stars!, participants reported improvements in their quality of life, increased physical activity, and reduced fatigue, regardless of their demographics.
The results were particularly noteworthy; blood tests indicated a significant decrease in fear and stress levels among players, alongside reductions in heart rate, anxiety, and nausea post-chemotherapy. The alleviation of fears related to chemotherapy encouraged patients to continue their treatments, which is crucial since ongoing treatment is vital for combating cancer.
Section 1.2: The Role of Video Games in Mental Health
Chemotherapy can also have a profound psychological impact, often leading to "chemo brain," a term used to describe cognitive difficulties experienced during and after treatment. Researchers are now exploring how video games can mitigate these mental effects. Some doctors recommend engaging in mind games and playing video games for 20-30 minutes three times a week, likening it to the importance of completing homework.
Playing video games is far from mindless; it requires significant mental engagement, exercising various cognitive skills such as reflexes, memory retention, and decision-making. Given the potential cognitive benefits, the medical community is increasingly considering video games as a therapeutic option for addressing the mental challenges associated with cancer treatment.
Chapter 2: The Future of Video Games in Cancer Treatment
While the studies show promise, video games are not yet considered a miracle cure for cancer-related side effects. It remains essential to consult with healthcare providers before integrating new methods into treatment plans. Nevertheless, the fact that video games are being explored in this context is significant, offering hope that they could play a role in combating one of humanity's most formidable diseases.
As we continue to innovate in the realm of cancer treatment, the possibility that video games—an activity many people enjoy—could contribute to healing is encouraging. The medical community's interest in harnessing gaming for therapeutic purposes appears to be growing, suggesting that a comprehensive treatment plan might eventually include scheduled gaming sessions.
Hello everyone! Thank you for reading. Cancer is a terrible disease, and I hope that ongoing research into the potential of video games as a treatment will help guide affected individuals back to health. If you feel inclined to support cancer research, I recommend donating to organizations like the Breast Cancer Research Foundation, the National Pediatric Cancer Foundation, and the Prevent Cancer Foundation. Your support can make a difference!